using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//[CreateAssetMenu(menuName = "CyberGun/LevelInfo")]
public class LevelInfo
{
    public LevelInfo_Enemy[] enemies;
    public LevelInfo_Character[] characters;
}

[Serializable]
public class LevelInfo_Enemy
{
    public float time;
    public int index;
}

public class LevelInfo_Character
{
    public Vector2Int position;
}